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Roleplay


- Forsaken Roleplay Information -


Disclaimer: This guide isn't intended to be dogma, and if your character or concept goes against something you read here that doesn't mean it's bad or wrong. However, this guide will give you a very good idea of where characters in our guild are coming from lore and roleplay wise.

There are several references and links in this guide that cover lore, NPC's and quests in-game; these are meant to illustrate the basis of our roleplay philosophy. Using the NPCs as a guide when starting your characters is probably worthwhile, since they represent how each race behaves in the Warcraft universe.

Forsaken basics and atmosphere:

The Forsaken are animated and sentient corpses that serve their Dark Queen: the Lady Sylvanas Windrunner. They're ruthless, cunning, and defined by their loss of humanity. They were once ordinary people before war and circumstance made them what they are. They are a society bound together at first by fate – in that they were raised as undead – and now by a need to remain undead (since they believe that there is nothing for them beyond the true death) and to carve a place for themselves among the living.

The Forsaken are often bitter, without remorse and have a tendency to belittle and distrust the living. While the Forsaken are not always serious, when being funny they'll typically use black humour. Forsaken who want to embrace "good" virtues face being ostracized and will usually drift away from their own society and join with another organization like the Argent Dawn. For example: Argent Apothecary Judkins and Leonid Barthalomew. Playing through the first few Forsaken zones in the game gives you a very clear picture of Forsaken culture.

Feelings and you:

Nearly every Forsaken NPC in the game makes note of how they have an inability to feel emotion. Dalar Dawnweaver and his quest dialogue is a good example. Roleplayers often comment that 'feelings and emotions are in your mind anyways' when this part of Forsaken roleplay is mentioned, however that's not entirely true. There are physical sensations and reactions that often accompany emotions - facial expressions, heart rate, body temperature and perspiration – and these are a significant factor in determining the intensity of an emotion or if we feel them at all. Since the Forsaken have few, if any physiological queues to reinforce their emotions it's very unlikely they experience anything with the intensity that the living would.

Consider the physical sensations that accompany any emotion: The sweaty palms you get when you're nervous, the tightening in your throat before you cry, the feeling of warmth and the rush of adrenaline that accompanies happiness and affection; Forsaken feel none of these, or if they do, it's very muted and different. A Forsaken may think they still have full sensation, or they may remember the sensations very well, or they may just lie about feeling them; but the key is that they do not experience physical sensations fully. Now, think about how emotional you would be if you could no longer feel a breeze running through your hair, someone's touch on your skin or even the beat of your own heart in your chest. It's hard to imagine being excited without feeling your heart race or feeling fear without also feeling that cold chill run up and down your spine.

So, when it comes to roleplay it is acceptable to act as though a Forsaken might still have emotions, rather than none at all - as many of the NPCs often claim - however, it's certain that, whatever The Forsaken do feel, it's not the same as what they felt in life, and will be (at the most) a very muted experience.

It is interesting to note that while The Forsaken claim to have little or no emotion, they are still very motivated by anger and a desire for vengeance (since they have lost so much). They seem to channel these emotions easily, possibly because they either remember them well, or because undeath and the absence of any physical sensation serves as a constant reminder of what was done to them and serves to fuel their anger in that way.

If dealing with the paradoxical notion of The Forsaken as emotionless and yet emotional at the same time seems difficult then consider the fact that memory and habit are powerful things, and so Forsaken who remember and identify with their time alive can remember what feelings were like, and even pretend to have emotional reactions that correspond with the events around them. They may even fake emotions without realizing they're reacting out of habit from being alive. For example, your Forsaken wouldn't actually feel sad if a clumsy Orc stepped on his pet cockroach, but they are aware that their cockroach has been squished and they know that they should be enraged, or sad, or feel a sense of loss and so they just act like they do. If your Forsaken spends a lot of time around the living they would be better at emulating emotion, too.

The lack of feelings is a subtlety to the Forsaken that takes a while to roleplay well. Don't be discouraged! Simply avoiding use of the phrase "I feel..." and replacing it with "I think..." is a great start. Just remember and consider the lack of emotion in your roleplay and you will be fine.

They've had it rough:

Like all the races in World of Warcraft, the Forsaken haven't caught many breaks. Third war Forsaken were forced to serve the Lich King against their will after they died and were raised as undead. They were prisoners in their own bodies, serving as the expendable front line of the Scourge forces, as they marched on familiar or exotic lands, possibly cutting down people they knew and cared for in life. While some Forsaken may not remember their time as Scourge, they also may not remember their time alive and can be disturbed by their ignorance, especially if they end up considering the possibly of there being unremembered family and friends being among the Alliance they fight.

In contrast, some Forsaken remember their time alive and all that they lost. If yours does, consider what their life was like before they became Forsaken and how it compares to what they face now. Remember that the Third War Forsaken have walked as both Humans and Scourge, but are neither. Think about how they're raised; the stages of their life and un-life; and consider what they remember as well as what has impacted and influenced them the most.

Further reading on some pitfalls of roleplaying Forsaken:
http://deadcolourblind.blogspot.com/2010/12/forsaken-roleplay-pitfalls-forlorn.html
http://deadcolourblind.blogspot.com/2011/01/forsaken-roleplay-pitfalls-ii-too-crazy.html
http://deadcolourblind.blogspot.com/2010/12/forsaken-roleplay-pitfalls-forlorn.html

Timeline information:

The NPC Matoclaw states that it's been a decade since the the events of Warcraft III: Reign of Chaos, which the official timeline says took place in year twenty, so going off that information, our timeline looks like this.

Year 20 - Warcraft III: Reign of Chaos (Battle for Hyjal, Third War)
Year 21 - Warcraft III: The Frozen Throne
Year 25 - World of Warcraft
Year 26 - World of Warcraft: Burning Crusade
Year 27 - World of Warcraft: Wrath of the Lich King, Wrathgate, Battle for the Undercity
Year 28 - World of Warcraft: Cataclysm, The Shattering, Hour of Twilight
Year 30 - World of Warcraft: Mists of Pandaria, Attack on Theramore
Year 31 - World of Warcraft: Warlords of Draenor
Year 32 - World of Warcraft: Legion

From a roleplay, or in-character perspective it looks a little like this:

Twelve years ago (Year 20 - The Scourge of Lordaeron) the citizens of Lordaeron and the surrounding area started hearing rumours of a strange plague. Eventually it was revealed that this plague caused it's victims to rise again as horrifying undead, and many towns and settlements in what are now known as the Plaguelands were lost to it. Prince Arthas left for Northrend in order to combat the source of both the plague and the undead after Strathome was lost. Upon his return Arthas murdered his father, King Terenas Menethil II, the citizens who came to greet him and the vast majority of the population of Lordaeron.

Eleven years ago (Year 21 - Civil War in the Plaguelands) Arthas's power began to wane and Sylvanas (a High Elf Ranger-General made Scourge when Arthas attacked her kingdom of Quel'Thalas) began to plot with the Dreadlords to overthrow him. They were successful in taking back Lordaeron and several of his Scourge minions - the very first Forsaken. Sylvanas then defeated the Dreadlords and allowed Varimathras to serve under her. Arthas returned to Northrend and became the Lich King.

Over the next three years (Years 22 - 24) the Forsaken carved a home for themselves in Tirisfal Glades and joined the Horde, the specifics of the later being largely unknown. Sylvanas mentions she 'threw her lot in with Thrall'; and in the Shattering it's mentioned that the Tauren pushed for the Forsaken to be allowed into the Horde. They worked on construction of the Undercity, expanding it and dramatically altering it from its origins as the underground sewer and prison system of Lordaeron. The Argent Dawn was formed around this time, splintering off of the Scarlet Crusade who continued to hound the Forsaken in their lands.

Seven years ago (Year 25) the events of the original World of Warcraft game took place. Forsaken awoke across the Eastern Kingdoms, though many of them did so from the crypt in Deathknell where bodies had been piled. They served the Horde though it was an alliance of convenience, and the original strategy guide for the game is quoted as saying: "the Undead are fighting a battle on two fronts, one with the Scourge and one with the Alliance, only keeping the Horde as allies because they cannot afford any more enemies." Many Forsaken made their way though Azeroth as adventurers, and credited the Dark Lady Sylvanas for their freedom from the Scourge. The Forsaken started work on their new plague.

Six years ago (Year 26) the Dark Portal was opened and the events of the Burning Crusade expansion pack took place. The Blood Elves joined the Horde and accepted supplies and aid from Sylvanas after rejecting them for years. The Sin'Dorei allowed Forsaken forces to be placed only as close as the Ghostlands, and the Forsaken aided them in retaking their lands from the Scourge. Work on the new plague continued in Outland while the Horde and Alliance combated the forces of the Burning Legion. During the Scourge invasion that preceded the Wrath of the Lich King, the Forsaken apothecary Putress produced a cure with the help of players.

Five years ago (Year 27) the events of the Wrath of the Lich King expansion took place. The Knights of the Ebon Blade joined the Horde. The Hand of Vengeance, a Forsaken force, was sent to Northrend to ensure the finished plague was used to take revenge upon the Lich King. At the battle of Angrathar the Wrathgate, Grand Apothecary Putress and a group of rebel Forsaken unleashed the new plague on the Horde, the Alliance, and the Lich King. The Horde and Alliance suffered heavy losses, and the Lich King retreated temporarily.

It was revealed that Putress and the rebel Forsaken were serving Varimathras, who was attempting to initiate a fourth Burning Legion invasion in Azeroth. The Undercity was taken over by Varimathras's rebels, and Forsaken refugees were placed in Orgrimmar while the Warchief Thrall and Sylvanas retook the Undercity with the aid of players. However, tensions with the Alliance and Horde were renewed as the King of Stormwind declared war on the Horde after his forces defeated Putress. Later the Lich King was defeated with the aid of the Argent Crusade and the Ebon Blade. The Horde returned home, leaving a contingent of troops behind in Northrend.

Four years ago (Year 28), the events of the Cataclysm took place. The Northrend expedition returned home to find Azeroth shaken by the elements - vast tidal waves, earthquakes and volcanos ravaged the landscape. Deathwing the Destroyer had returned. Garrosh Hellscream was made the Warchief of the Horde while Thrall worked with the Dragon Aspects to hold the shattered world together. Distrusted by the Horde since the events of the Wrathgate, the Forsaken's place in the Horde remained uncertain and the Undercity remains under the watchful eyes of the Kor'kron guards. At the Warchief's command, Sylvanas is forced to commit the majority of her troops to invading Gilneas. The worgen are driven out but the area is reinforced with Alliance troops, and the invasion comes to a stand-still.

Two years ago (Year 30) - the events of the Mists of Pandaria are taking place. After the Deathwing was killed, Warchief Hellscream siezed the opportunity to expand the Horde's territory on Kalimdor and declared open war on the Alliance. Theramore is bombed, leading to the Jaina Proudmore expelling the Sunreavers from the Kirin Tor and the Horde from Dalaran. The naval forces of both factions discover the island of Pandaria which, until the world changing events of the Cataclysm, had been shrouded in fog and lost to modern Azeroth. Both the Horde and the Alliance race to claim Pandaria and it's resources for themselves.

Hellscream grants amnesty to the Blackrock clan of orcs and brings them into the Horde, recruiting many of the brutal Blackrock warriors into the Kor'kron guard. The Kor'kron now act as secret police, ensuring the loyalty of Hellscream's people while brutalizing and murdering those who disagree. Internal strife within the Horde erupts under Hellscream's heavy-handed dealings with the non-orcs.

Lor'themar negotiates to rejoin the Alliance, but this is sabotaged by Garrosh's agents raiding Darnassus to steal the Divine Bell. Garrosh stages an assassination attempt on Vol'jin. Vol'jin returns to Durotar from Pandaria and starts the Darkspear Rebellion. Garrosh is dethroned and Vol'jin is named the new warchief.

One year ago (Year 31) - the events of the Warlords of Draenor expansion took place.
The Draenor Dark Portal connects to present day Azeroth and the Iron Horde starts coming through. Our Horde heroes go to Draenor and sever the portal. The garrison in Frostfire is established and the Horde heroes ally with the Frostwolf clan to fight the Iron Horde. The Iron Horde and their warlords are fought and defeated.

The Forsaken have representatives in Warspear and the Horde Garrison. Benjamin Gibb ventured into Spires of Arak as Sylvanas's agent.

Now (Year 32) - the events of the Legion expansion will be taking place.


Where do Forsaken come from?

More reading: Roleplay Possibilities for Val'kyr Made Forsaken vs Third War Forsaken

Third War or Scourge-Freed Forsaken:

Originally these Forsaken were people who died to the plague or Scourge during the events of the third war. They could have eaten tainted grain, been killed by the Cult of the Dammed, or have been long dead and buried in a grave yard when a Scourge necromancer came and raised their body for warfare. Forsaken were the foot soldiers of the Scourge armies, ghouls who attacked with their bare hands and held the front lines. They were not particularly strong, smart, or valued by the Scourge.

The original Forsaken are the small number of Scourge who had their their free will and sentient thought restored when the Lich King was weakened in Nothrend and they then joined Sylvanas in retaking Lordaeron. Most Forsaken do not know that is the cause of their freedom, and they tend to assume they are no longer mindless Scourge because of Sylvanas, their strong wills, the death of the Lich King (the Ner'zhul version, not the Arthas one), or any combination of the three. There is no rhyme or reason to Third War Forsaken 'waking up'; they could have crawled out of their graves, they could have awoken in the crypt in Deathknell where many bodies had been thrown or they could have simply risen from where they fell as Scourge. Some remember their time alive and as a servant as a Lich King, some do not. Amnesia is common with Forsaken and not considered unusual. An old Forsaken will have been around for nine years or so.

New Undercity Battalion or Val'kyr risen Forsaken:

These are the Forsaken risen by Sylvanas' Val'kyr during the Shattering / Cataclysm. Hundreds are raised each day, but not all of them choose to serve the Dark Lady. From what Deathguard Saltian says, the Forsaken have been shipping in bodies from Silverpine, Hillsbrad or anywhere they can get them from. However, it's safe assumption that they're not having bodies brought to them overseas, and are limited to the Eastern Kingdoms. He also says that he sees a 'few dozen' Forsaken run down the hill for the hundreds raised each day. It appears many of the bodies that are risen are humans the Forsaken have killed, like Scarlets and Alliance forces. Quest text in-game states that the Val'kyr under Sylvanas's command can only raise humans, even though the Val'kyr the Lich King controlled in Northrend were able to raise any race into undeath.

If parts of their bodies are missing, the grave keepers will sew on parts from other corpses, and they also replace the fluid in them with embalming fluid, which slows down the rate of decomposition and kills any parasites and bacteria in the body. (This is assumed since Undertaker Mordo asks newly risen Forsaken to get the fluid for him.)

Waking up:

Coming out of the grave and into unlife is often a traumatic experience for the Forsaken, and they react in many different ways. Some run to find family and friends they had in life, only to be chased away. Others kill themselves upon being risen, saying death is where they belong, the ones that are roleplayed choose to serve the Dark Lady (or at least said they did), some go insane, run off into the woods or to Stormwind.

Others wind up as mindless undead, hunted down by the Forsaken who kept it together. We're told during the quest Assault on the Rotbrain Encampment that "Being born again under the power of a val'kyr is a strenuous process. Many don't survive the shock, turning into zombies or ghouls."

Consider what being risen was like for your character and how they reacted to waking up dead.

Forsaken romance:

There was one married Forsaken couple in-game, though it's unclear if they were married before or after they came into undeath. They mourn each other, and the wife remarks what a good mate the husband was. The Forsaken don't really inspire romance / relationship roleplay with races other than their own for several reasons:

- They either don't have any feelings at all and are acting off what they remember feelings being like, or they have severely muted emotions. To elaborate:

- They have no hormones, testosterone, oestrogen, etc. No chemicals to produce the feelings of attraction or desire. While they have working eyes that can see faces and bodies and determine if those things are pretty or ugly, or maybe even act on that sight because they want to remember what those feelings of wanting were like, that's where it ends.

- It's an impossibility for them to complete the physical act of love, for obvious reasons.

They're hideous, rotting corpses that remind the other living races, at least partly, of the Scourge. Unless a living race had a fetish towards dead bodies, they wouldn't be interested.

While there are a few references in-game of Forsaken finding the other races (particularly the Blood Elves) attractive, there are as many of the living races being disgusted by their advances. Think about it: what self respecting Blood Elf, Troll, Orc, Tauren or Goblin would ever consider a relationship with a corpse, regardless of whether or not that corpse is animated and an ally in the ongoing war?

At the end of the day, if you're roleplaying a Forsaken that's romancing any race but their own you're probably either involved with in-character fetishes (Necrophilia), or playing a Forsaken that the living would consider attractive. Neither of which wouldn't fit in with the roleplay of the Scythe. For more details on attractive Forsaken, see the below section.

Forsaken appearance and physiology:

Forsaken cannot stay underwater indefinitely even though they don't breathe because eventually parts of them will bloat and break off in the water. Cannibalizing the flesh of dead humanoids restores and regenerates them. They can be healed by the Light but it causes them immense pain and the effect is similar to cauterizing a wound with flame. Necromantic magic has healing properties for them and parts of other dead bodies can be stitched onto them if they loose something like an arm, leg, or jaw.

Forsaken look like their in-game models suggest: rotten corpses. Parts of their bones and withered muscles are visible where their skin has decayed. As eyes are mostly water and the first thing to decompose, their empty eye sockets glow with the necromantic energies that animate them (although some are simply hollow). While some Forsaken are more intact than others they are all rotting bodies that were plagued, risen, and used for warfare.

Their skin varies in colour from green to pale white. Their hair can be many different colours from whatever it was in life to light green and purple.

Consider how your Forsaken has decayed when you roleplay them. Do they store candy in their hollow eye sockets? If they have parasites, have they made friends with them or consider them to be a pest? Perhaps their jaw is a bit loose and has given them a speech impediment. Think about it and get creative.

On 'well preserved' or pretty Forsaken:

Some roleplayers want to have a beautiful character regardless of what race they play, so they tell others their Forsaken is intact and whole, and resembles an attractive human. A beautiful Forsaken is impossible for several reasons.

- If a Forsaken character looked just like a human, the guards of the Undercity, or any Horde town would attack them on sight as soon as they approached. They're at war with the Humans and Alliance.

- The 'new' Forsaken that are risen by Val'kyr have been shipped to the Deathknell Graves where they were risen. Transportation in Azeroth is not as swift as game mechanics would make you think it is, and it likely takes at least a few days for the dead bodies to make it there. More than enough time for decay and rot to start, and after resurrection as a Forsaken it continues, just at a slower rate.

Decomposition notes:

- Moments after death bugs will move into the corpse, starting with flies.
- After three days the body will bloat and bigger bugs will move in to eat the flesh and internals, like beetles.
- Putrefaction starts at the three day mark, which is decomposition and liquefaction of parts of the body caused by bacteria and fungi.
- All Forsaken were either slain in battle, or used in battle as ghouls once they were risen. The wounds death and battle left on them would be visible still. You wouldn't see a perfectly intact Forsaken without a mark on them.

Some players that are adamant on playing intact Forsaken will mention that the Horde barber shop says they can remedy decay on Forsaken. Unfortunately the truth is that Goblin barbers in-game claim to be able to change the features of the Undead, not their decay.

Forsaken and the Light:

The Forsaken have an adverse relationship with the Light, the majority of them believing that it abandoned them in undeath; as it's a rare occurrence for a Forsaken to still be able to wield it. While the cult of the Forgotten Shadow advocates balance between the two, they make the important distinction that only the Shadow is worthy of respect or worship. Virtually every Shadow Priest NPC in the game is a Forsaken, and nearly all of them speak ill of the Holy Light.

Dark Cleric Duesten, a Priest in the Deathknell starting area illustrates this with this quote:

"Well, let me bid you welcome, priest. And allow me a moment to explain a thing or two before you decide it's time for you to seek whatever drives you forward: The Holy Light no longer concerns you, the spirits of your forefathers are fairy tales, and creatures from the Nether don't want you. Do you understand me so far?"

As an aside, the Scythe of Sylvanas does not accept characters that openly worship the Light to any degree. The social stigma that would come with it is tricky to roleplay, and not really in line with the themes of the guild.

Forsaken race relations:

Forsaken are distrusted by the Horde, they were even before Putress tried to kill Horde and Alliance alike at the Wrathgate. They're ex-Scourge who are unnatural and embittered, they're also far away in the Eastern Kingdoms and not as populous as the other races of the Horde.

Orcs: The Forsaken have very poor relations with the Orcs at the moment. The Undercity has effectively been placed under martial law by them as the Kor'Kron march the streets and make sure the Forsaken are not working on a plague. The General of the Frostwolves, Drek'Thar, has openly refused to aid the Forsaken and declared them evil abominations that feel nothing for their crimes.

Trolls: Eliza Darkgrin, a Forsaken in the Hinterlands remarks that she gets along well with Trolls since they have been speaking with the dead long before the Forsaken were around. Forsaken also cannibalize as the Trolls did (or might still do) though it's for completely different reasons. However the Trolls are still likely distrustful of the Forsaken; and what light they view them in would depend on how much love they have for the Orcs and Garrosh.

Tauren: In the novel the Shattering it's revealed that the Tauren originally pushed for the Forsaken to join the Horde. Some of them pity the Forsaken and want to find a cure for their undeath, others resent them for breaking the cycle of life and the harm their plague does to the land.

Blood Elves: The Forsaken have the best relations with the Blood Elves, however when they're distrusted by everyone else 'best' is a retaliative term. They've worked together in the Ghostlands to fight the Scourge, and the Blood Elves inhabit the home Sylvanas died trying to protect. They're not as friendly with each other as a Troll and an Orc would be, and the Blood Elves lost a massive portion of their race to the Scourge forces that birthed the Forsaken.

Goblins: Forsaken have coin to spend, which is noteworthy to a Goblin. They also joined the Horde after the business with the Wrathgate which is important to remember. It's safe to assume that how much a Goblin would like a Forsaken would depend on how much they business they do with them.

Forsaken and Death Knights:

More reading: Possibilities for Forsaken Death Knights

There is a common misconception that because both Forsaken and Death Knights are dead, they would get along. While individual characters may have a positive relationship with each other it's safe to assume your average Forsaken would dislike Death Knights for many reasons:

- The Forsaken believe they crawled free of the Lich King of their own free will and the aid of Sylvanas. They have an intense loathing of the Lich King and swore revenge against him. They're not going to look kindly upon his chosen champions that bent a knee to serve him.

- Their relative places in the Scourge hierarchy are also important to consider. The Forsaken were the foot solders of the Scourge, cannon fodder made from slain civilians. The Death Knights were like the generals; chosen champions of the Lich King with their own special armour and ponies.

- Think about how they left the Scourge. The Third War Forsaken rose up against him with Sylvanas if they're nine years old or more, or they believe they broke free of him. The Death Knights were abandoned by the Lich King because he decided they were worth less than a shot at killing Tirion Fording. That would be an important distinction to a Forsaken.

- Also, human Death Knights were accepted back into the Alliance whereas the Forsaken have been constantly hunted by them. That's likely to embitter them since some Forsaken are known to seek out humans or family they had in life only to be chased away.

If your Forsaken has a positive outlook on Death Knights, make sure to call attention to the fact that they've been serving the Horde for three years and that they aided in the destruction of the Lich King.

Forsaken organizations:


Cult of the Forgotten Shadow: The Cult is a disorganized, Forsaken only religion that twists the virtues of the Holy Light and places emphasis on the self and the acquisition of power. They believe that the truth to shaping the universe lies in imposing your will on it and gaining influence and skill. Position in the Cult is loosely determined and based around power and experience, though they lack a clear leader. Starting Priests in the Cult are called acolytes. At first the cult had a backlash against necromancy, saying it was a tool of the Scourge used to create slaves. A older member of the Cult, one who still believes that necromancy is a tool of the Scourge, could be opposed to the Ghoul pets of Death Knights, and the new Forsaken made by Val'kyr.

There are three main tenets of the Shadow, with two optional ones.

- Respect: Teaches a cult member that they must be respectful to beings who are more powerful than them, as that is a measure of protection from their strength. It also teaches caution against stronger beings, and the lesson of not grabbing for more power than you handle too quickly.

- Tenacity: This is a straightforward tenet, as the Forsaken are already marked by their endurance and ordeals. This tenet teaches cult members that tenacity better enables them to acquire power and succeed.

- Power: The tenet of Power teaches a member of the Cult that they must have desires and wants beyond the grave, or else they might as well still be a part of the Scourge. Power is the ultimate acquisition for them.

- Death and Compassion: are the optional tenets. The tenet of Death teaches that killing too much too often means stronger foes will come against you. The tenet of compassion teaches that being kind to your fellow Forsaken is important.

Deathstalkers: Originally founded by Varimathras, they are the assassins' guild of the Forsaken and said to be the most feared in Azeroth since they have no need to eat or sleep. Any Forsaken rogue can be a part of the Deathstalkers. It's suspected they are now lead by Aleric Hawkins.

Defilers: The Defilers are the forces that combat the The League of Arathor (which is composed mostly of Human survivors from the Kingdom of Stromgarde) in Arathi Basin. They were also originally founded by Varimathras. Their motivation is two fold: killing the remaining humans in Lordaeron lands, and claiming the valuable resources of Arathi for the Horde. They are led by the enigmatic Black Bride. The only Defilers you see in game are Forsaken, however since other races may win their tabard through reputation game-mechanics it's not a stretch to say other races may join them. They refer to the bases in Artahi Basin as "strategic bases".

Echo of Life: This is a pseudo-religion practised by Forsaken mages who think that channelling the arcane makes them an echo of their former life, since it still feels addictive and empowering to them. They are this way because they can't bear the thought that they are truly dead, and seek to re-create their lives as best they can.

Royal Apothecary Society: The society's purpose is to find a means for the Forsaken to reproduce and multiply. Originally they were tasked by Sylvanas to do this by re-creating a plague that would wipe out both human and Scourge alike. When this proved impossible, they were ordered to look into necromancy as a viable means. They were founded by Sylvanas shortly after they re-took the Undercity from Arthas's forces. Currently they are led by Master Apothecary Faranel.

Since the Wrathgate the Apothecarium is watched closely by the Kor'kron and Overseer Kraggosh; who warns that one misstep on the Forsaken's part will mean the entire society will be shut down forcefully.
There are three sub-sections of the society:

1. Research and Development: Mixes the poisons and plague, creating a variety of concoctions that range from simple poisons to more fantastical and magic-biased brews. They don't leave the Undercity for their work.

2. Testing: These Forsaken go out to disarm and capture Humans and Scourge forces to bring back to the Undercity and test their creations on. They must do their best to make sure their captives are brought back relativity unharmed.

3. Implantation: This group sees to the means the toxins are delivered, and houses tinkerers and engineers. Some of them create new and interesting ways to deliver the plagues and poison, some of them administer the Society's creations to the subjects that Testing brings in.