- Blood Elf Roleplay Information -
Disclaimer: This guide isn't intended to be dogma, and if your character or concept goes against something you read here that doesn't mean it's bad or wrong. However, this guide will give you an idea of where characters in our guild are coming from lore and roleplay wise.
As a blood elf, your character comes from a cultured, scholarly race. He or she would have started life thinking of himself or herself as a high elf - a member of a peaceful civilization which lived in harmony with nature. Humans and dwarves were your allies in your ancient struggles against the trolls. There had been centuries of relative peace and prosperity, and there was no reason to think that things would ever be different.
But 10 years ago, this all changed. Arthas and his legion of scourge marched through Quel'Thalas, destroying the city, and leaving a lifeless wasteland in their wake. Arthas murdered their Ranger-General, Sylvanas Windrunner, massacred 90% of the population, and defiled the Sunwell itself.
Kael'thas Sunstrider was your savor - your prince - the only one with wisdom and vision to lead your people out of despair. He salvaged his kingdom as best he could, and found the scattered survivors. He was forced to destroy the corrupted Sunwell, a sharp blow to a race that was so reliant on its magic that it was an addiction.
And along with this horror came betrayal - the humans turned on the elves in their hour of need and branded them traitors - calling for the death of Kael’thas and his few remaining soldiers. And then even more - after Kael’thas escaped from the humans and journeyed to Outland, he became corrupted by the promise of power and sold out his own people to Kil'jaeden and the Burning Legion.
The Blood Elves now belong with the Horde for the same reason as all the other races: for desperation. To survive, they have no choice but to accept the allies they have, and be grateful for them. They are the last 10% still standing. But the Blood Elves are not beggars or victims, nor anything but proud of who they are. The core of Blood Elves is their tenacity and their sense of righteousness, even entitlement. This is not the first time their civilization has been razed and rebuilt from ashes. They are the tenacious survivors of a race that has made war with dragons, demons and trolls; they have survived the threat of genocide by their kin, built a new home in exile, and always come out with their pride and identity and beliefs intact. If they are anything, it is survivors, who adapt to their fate and find a way to go on with their culture and heritage intact. Kaldorei, Quel'dorei or Sin'dorei, more than anything Blood Elves are survivors with a deep sense of racial identity.
Your character would have lived through the decimation of Quel'Thalas and will still have the scars. You would have lost most of your family, your friends, your home and your belongings in the conflict. Your old friends and allies - the races of the Alliance - are now your enemies and many will try to kill you on sight. The relatively new alliance with the Horde is not an easy one and was only made out of convenience, with the other Horde races having been your enemies just a few years ago. The other races cannot understand the suffering of the Sin'dorei and it's important that you never forget; your first and only true loyalty is to your own people.
Blood elves typically have slender, muscular, and athletic bodies. They stand at a little over six feet in height (slightly taller than the average human). They have a wide range of hair colors spanning from charcoal black to nearly white and a spectrum of skin colors ranging from pale to tan to dark. They possess long pointy ears and eyebrows that extend well off of their faces. Their eyes glow green due to the influence of the fel energies they turned to with the destruction of the Sunwell, obscuring their natural eye colour.
Like all elves, blood elves are considered highly attractive by the standards of most mortal races.
It is popular to dress in blacks and reds as a remembrance of those lost to the Scourge. Some blood elves also decorate their bodies with painted runes and tattoos for warding off demons or celebrating significant kills or simply to look intimidating.
For aging: physical aging from baby to child to grown-up elf is roughly on par with human aging, though only up to a point. The aging process appears to even out at around their physical peak, and then slows. Adulthood from a social standpoint happens somewhere after age 60. Middle age is around 175. Maximum lifespan is usually 350 - 400, though some can live for thousands of years. (These details are from the De-canonized RPG books but we lack anything that says otherwise)
Before the Third War, Quel'Thalas was ruled as an absolute monarchy, with High King Anasterian Sunstrider as the last high elven monarch. Anasterian's ruled for 3,000 years with the help of the Convocation of Silvermoon, a high council of elven lords. Anasterian and all of the members of the Convocation were killed during the Scourge invasion.
Anasterian's son - Prince Kael'thas Sunstrider - was then the sole leader of the high elves. Kael'thas decided not to revitalize the Convocation, and instead commanded Lor'themar Theron, the former second in command to Ranger General Sylvanas Windrunner, to act as Quel'Thalas' regent in Kael's physical absence from the elven homeland.
Ultimately, with the betrayal and death of Prince Kael'thas, Lor'themar has become the sole leader of the blood elven people. Leaving the crown unclaimed, Lor'themar chose to keep the title of 'Regent Lord'.
The blood elves have a number of other leaders. Halduron Brightwing, the Ranger-general of Silvermoon, serves as the leader of the Farstriders and the blood elven military commander. Grand Magister Rommath presides over the magisters, the most magically-inclined and powerful spellcasters in sin'dorei society, while Lady Liadrin rules the Blood Knight order as its supreme leader and Matriarch.
For day to day operations, the blood elf society is largely run by the Magisters, who are overwhelmingly autocratic and arguably totalitarian. Their Arcane Guardians keep the peace by unthinking force, and any dissenters are mind controlled into fitting in.
Factions within the Sin'dorei:
Magisters - As well as being one of the most prominent, the magisters are also among the most respected and politically powerful groups in Quel'Thalas. The Magisters are led by Grand Magister Rommath, and have played an enormously influential role in helping the population of Quel'Thalas adapt to life without the Sunwell. They are directly responsible for the reclamation of the elven homeland from the Scourge.
Farstriders - The Farstriders are a group of rangers who protect the borders of Quel'Thalas. Led by Ranger General Halduron Brightwring, these seasoned marksmen are responsible for safeguarding all of the territory north of the Thalassian Pass. Though part of the blood elven government, they are not a formal military. The Farstriders have long been considered valiant and honorable elves who regard the law with deep respect and faith.
Blood Knights - The Blood Knights are an order of blood elf paladins led by Lady Liadrin, and are the backbone of the Thalassian military. The Blood Knights serve as the iron protectors of Quel'Thalas, faithful servants of Silvermoon, and occasionally as state enforcers. Originally, Blood Knights gained their powers by draining them from a captive naaru named M'uru. Due to the Sunwell's restoration, Blood Knights may naturally draw energy from the Sunwell.
Reliquary - The Reliquary is an organization led by High Examiner Tae'thelan Bloodwatcher. Following the fall of the Lich King, the Reliquary has sent expeditions all across Azeroth in search of ancient artifacts, magic, and fragments of history. Unlike the Explorer's League, the Reliquary is interested in the practical usage of any artifacts they uncover to serve the immediate needs of Silvermoon.
Sunreavers - Led by Aethas Sunreaver, the Sunreavers played a crucial role in allowing the Horde to be admitted into Dalaran. When Jaina Proudmoore suspected the Sunreavers of betraying the Kirin Tor, she ordered them purged from the city. This event led to the incarceration of the Sunreavers who were willing to surrender, and the demise of those who were not.
From a roleplay, or in-character perspective it looks a little like this:
Year 20 - The Third War Prince Arthas led his army of the Scourge against the high elves, ravaging Quel'Thalas and corrupting the Sunwell. The majority of Quel'Thalas was burned down and most of the high elven population were slaughtered.
The survivors of the attack rename themselves blood elves, or sin'dorei. Prince Kael'thas Sunstrider leaves Lor'themar Theron as regent of the kingdom, and takes a number of his people to join the Alliance fighting scourge in Lordaeron. Unfortunately, the group runs afoul the racist human Grand Marshal Garithos who imprisons the entire group of elves and sentences them to death. Kael'thas and his people escape to Outland and pledge their allegiance to Illidan.
The prince eventually sends Grand Magister Rommath and a group of magisters back to Quel'Thalas. They destroy the remaining scourge in Silvermoon and restore much of the city using their potent magic. The blood elves focus on regaining all of their homeland and their strength in anticipation of their prince's return.
Year 26 - the Dark Portal was opened and the events of the Burning Crusade expansion pack took place. Alienated from the Alliance, Lor'themar forges a new alliance with Thrall and join the Horde. The blood elves of Quel'Thalas begin making their way to Outland, only to discover that what awaited them was not the paradise that was promised, but the barren wasteland of Hellfire. In Outland, Kael'thas changes his loyalties to Kil'jaeden and the Burning Legion, and sends his troops to attack Shattrath City. Rather than conquering the city, the elves betray the corrupted prince and start fighting back against him. Ultimately, Kael'thas is killed, the Sunwell is restored, and many of Kael'thas' blood elf followers return to Quel'Thalas.
Year 27 - the events of the Wrath of the Lich King expansion took place. The blood elves reluctantly accompany the Horde advance into Northrend to do battle with the Lich King. Archmage Aethas Sunreaver and his followers, the Sunreavers, are instrumental in allowing the Horde a sanctuary in the magical city of Dalaran. The Lich King eventually is killed in the battle in Icecrown Citadel and the blood elves achieve their goal of seeing the despoiler of Quel'Thalas dead.
Year 28- the events of the Cataclysm took place. The Northrend expedition returned home to find Azeroth shaken by the elements - vast tidal waves, earthquakes and volcanos ravaged the landscape - and the return of Deathwing the Destroyer. An ancient order known as The Reliquary resurfaces to support Quel'Thalas. The elves take a more active role in the Horde, with Blood Knight Master Pyreanor being one of Warchief Hellscream's personal advisors.
Year 30 - the events of the Mists of Pandaria take place. After the Deathwing was killed, Warchief Hellscream siezed the opportunity to expand the Horde's territory on Kalimdor and declared open war on the Alliance. Theramore is bombed using Blood Elf technology. Pandaria is discovered, and the Reliquary is assigned to uncover secrets long-hidden on the continent.
Warchief Hellscream's disregard for the safety and well being of his Sin'dorei subjects culminates in Lor'themar contemplating rejoining the Alliance. These negotiations are quickly ended, however, when Jaina Proudmoore violently expels the Sunreavers from both the Kirin Tor and Dalaran, killing and capturing many of the Sin'dorei who were unable or unwilling to flee. In the aftermath, the elves hold both Garrosh and Jaina responsible for their for their removal from Dalaran and the lives that were lost.
Lor'themar and the elves join Vol'jin in the rebellion against Garrosh Hellscream, helping to dethrone the Warchief.
Year 31 - the events of Warlords of Draenor happen. The Blood Elves go through the Dark Portal to Draenor to help stop the invasion of the Iron Horde. Once there, they help fight against Gul'dan, the Iron Horde armies, and members of the Legion.